![]() We don't want to spoil the opening adventure of the game, so we're not going to talk too much about what you spend the first hour or so of your character's life doing. In addition to helping in combat and offering up missions, animal friends can offer you new body parts. We encountered a friendly animal and attempted to charm it from friendly to downright helpful a pair of mini-games let us first sing and then dance our new accomplice into working alongside us. The gameplay seems to revolve around finding other animals and befriending them so that you can pick up quests and new body parts. Determined to escape the fate of your nest-mates, you ("Oogie") and your new friend ("Little Oogie") head off to not get kidnapped. ![]() You and your crawling, armless and legless brethren find yourselves assaulted by a spaceship, which sucks up and kidnaps all but you and a single friend. The game's graphics are very Phantom Hourglass-esque presumably, EA and Nintendo came to a similar conclusion about how to make a good-looking game on the DS. To start the game, you and a few friends hatch in the ocean and swim to shore. Regardless, Spore Creatures was a blast to play. The last day of Game Developers Conference 2008 might not have been the best time for our time with Spore Creatures, since we were attempting to play a nuanced, very flexible game in the center of a raging hurricane of people rushing to leave. Being big fans of, well, creation, we were pretty freaking excited to get hands-on with Spore Creatures, the DS version of Wright's upcoming super-sim game. Will Wright's epic task of creation is nearly finished.
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